interesting - on the difficult side to understand - spacially because of how the 2d grid is represented pictorally - but the text oriented design is cool - and I wish there was more kinda raw stuff like this out there. Will u be continuing it?
I really appreciate the feedback. This was my first attempt a writing a game. It was also my first C Program. The last time I actually played a modern game was in the 1980's so it is probably a bit primitive compared to what you are used to. I am unsure if I will write another game, but it seems likely (but not right away). Would you like to see something similar, or something completely different? Position indicators (within the 27x17x7 matrix) are available throughout, in an attempt to help, but this style of game does tend to have that issue. Possibly someone came out with a way to address that, but since I have not seen it ...
I had fun writing the game, and hope you enjoyed playing it.
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interesting - on the difficult side to understand - spacially because of how the 2d grid is represented pictorally - but the text oriented design is cool - and I wish there was more kinda raw stuff like this out there. Will u be continuing it?
I really appreciate the feedback. This was my first attempt a writing a game. It was also my first C Program. The last time I actually played a modern game was in the 1980's so it is probably a bit primitive compared to what you are used to. I am unsure if I will write another game, but it seems likely (but not right away). Would you like to see something similar, or something completely different? Position indicators (within the 27x17x7 matrix) are available throughout, in an attempt to help, but this style of game does tend to have that issue. Possibly someone came out with a way to address that, but since I have not seen it ...
I had fun writing the game, and hope you enjoyed playing it.