A downloadable JASAG for Windows and Linux

run a team of characters through an adventure. Linux/Windows.

Turn based Strategy game similar to old style dungeon games. Selection of races, weapons, armor, spells. Humor, fighting, and those that aid (if you do not fight). Experience and talents and randomness figure into everything.

GPL3 License

to get started

1) create characters (you will get automatically asked to do this if none exist)

2) add player(s) to the team (without a team, you can get equipment), ideally include at least one dwarf and one elf (consider a hobbit as well). If your team members abandons you for some reason, you will need to redo this.

3) wander around on the top level to find equipment and cash. Then have players trade equipment and learn spells before going into the dungeon.

4) talking is sometimes better than fighting. Use Help (F1 key). Function keys  are needed to use the game.

Download

Download
jasagl64.tar.gz 40 MB
Download
install.sh 2.4 kB
Download
.jasag.zip 42 MB

Install instructions

Linux: Download install.sh and jasagl64.tar.gz.

requires C++ runtime library and SDL2 (main, mixer, image, ttf). 

In a terminal (as root), cd to the folder you downloaded the files to.

sh install.sh verifies and uncompresses the files to /opt/games/jasag folder.


Windows: Download .jasag.zip

requires C++ runtime. Unzip zip file, then run install (install.cmd) as admin (may not require admin depending on where you install it to). Compiled/linked on version 10.

Development log

Comments

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interesting - on the difficult side to understand - spacially because of how the 2d grid is represented pictorally - but the text oriented design is cool - and I wish there was more kinda raw stuff like this out there.  Will u be continuing it?

I really appreciate the feedback. This was my first attempt a writing a game. It was also my first C Program.   The last time I actually played a modern game was in the 1980's so it is probably a bit primitive compared to what you are used to.  I am unsure if I will write another game, but it seems likely (but not right away). Would you like to see something similar, or something completely different? Position indicators (within the 27x17x7 matrix) are available throughout, in an attempt to help, but this style of game does tend to have that issue. Possibly someone came out with a way to address that, but since I have not seen it ...

I had fun writing the game, and hope you enjoyed playing it.